State of decay 2 mod tool backpacks4/22/2024 It feels like bait.which is kinda frustrating on a survival game. One thing that needs to be fixed ASAP is the thermometer from the PDA blueprint list, tried to craft it, discovered it cannot be used, but is still shown on the PDA blueprint list as an option. Here are my comments and feedback on specific topics: I am also aware subnautica below-zero is in development and have not tried it so far, but this post is solely focused on the original subnautica. A few of the mods were reviewed in creative mode to check how useful they would be and later incorporated in my normal HC runs. Some of the mods were QoL improvements (white lights, more quickslots, etc, others like the PDA mini map are more like an enhancement of the game). all in hardcore, only 4 finished alive successfully, two without mods, two with mods. It was, literally, the best game experience I had in a long time, and to impose myself a true "live or die" scenario, hardcore was used as the only option for playthrough.Įxecuted 11 runs of the game in vanilla, 5 with mods. it was captivating.īought the game a few weeks later, and in my first playthrough i was aware of reapers and some minor game mechanics (Such as the fabricator and oxygen reserve), but refused to read or prepare for the rest of the game mechanics, thinking it would enhance the experience and be more enjoyable. and portraying the whole "being underwater" canvas. Did a quick search on youtube and met IGP for the first time narrating the gameplay, describing the rich environment of the safe shallows. I heard of subnautica for the first time a year ago when an article on the internet mentioned a game designer who chose to create an experience that did not involve shooting or killing as mean to enjoy a good game.
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